a_vengeance: (Default)

For Epsilon

[personal profile] a_vengeance 2017-01-14 05:00 am (UTC)(link)
neverknocks: (count yellow highway lines)

for duv

[personal profile] neverknocks 2017-01-14 06:37 am (UTC)(link)
It's probably bad business practice to try to make contact with the guy you've been paid to dig up dirt on, but York's already got what she came for, she's been paid and she's made the handoff. Besides, it was hard to ignore what she'd found, and really, she's not sure why internals haven't picked up on it yet. It's clear it doesn't go up that high, and if it looks like what she thinks it looks like, the guys high up are probably gonna want to know. And Duv Galeni is pretty high up.

York's pretty sure he knows he's being followed, but that's probably for the best. Not surprising him is probably best in her favor right now. Hopefully that means he's less likely to shoot first and ask questions later, or maybe just shoot first -- he doesn't seem like a paranoiac, but he's ImpSec, and all ImpSec are paranoiacs in York's experience. Barrayarans, man.

She knows he's going back to his apartment and she tails him at a distance, waiting until he's gone up to take the lift. Delta's got the layout of this building pulled up in the back of her head, and it doesn't look like there are too many suites per floor higher up. She's not sure if she's gonna have to knock or if he'll be waiting there, ready for her. Man, she hopes she doesn't have to break in. Well, that'd be fun, probably, but she doesn't think it'd make a very good impression. Still, she came armed too. She's not stupid. But Delta is running probability scenarios and York is almost ready for a half a dozen outcomes when she steps off the lift.
neverknocks: (but barely it's true)

for natasha

[personal profile] neverknocks 2017-03-27 06:38 pm (UTC)(link)
Acquisitions are usually a breeze. The clients usually aren't asking a whole lot -- sometimes expensive shit, but usually it's just information, and that's easily portable -- and for the most part, the places she needs to get into are a joke compared to what she used to do for Freelancer. Civilian security systems? They don't stand a chance against York, especially with Delta.

Getting in is always easy. It's the getting out that sometimes poses a problem.

This time, it's a museum. Nothing crazy, not a whole painting or anything, just a few historical artifacts in small padded crates that are easy to tuck away. No alarms tripped, no guards sighted, no one even knows she's there. But when she swings up into the vents that'll take her to her exit, she has to drop right back down with a pained hsis as a blast of steam powers right through it.

"The hell?" York mutters, rubbing her hand. Damn near burned it. "They're not supposed to be flushing the ducts out for another six hours."

I did advise against using the vents as an exit strategy, Delta notes.

"Yeah, I know," York mutters to herself, glancing around -- and then the pitter-patter of little footsteps in combat gear start to sound down the hall. Shit. And here she is, backed in a corner office on the tenth story with some stolen property and no other exit strategy. York looks over her shoulder through the floor-to-ceiling glass window.

"Hey, D? What are the odds I wouldn't break both my legs if I jumped out this window?"

A point-zero-zero-one percent chance.

"Cool, thanks." York looks down the hall, then back at the window. "What about my survival odds?"

Delta is silent for just a beat. York waves him off quickly. "Y'know what, never mind. I don't wanna know."
Edited 2017-03-27 18:47 (UTC)